If they don’t play mobile games they are out of the convo, if they do, they’re listening. Flip that around, start with a statement about mobile phones, prep your audience for a mobile announcement. Maybe not lead off with statements about everyone loving Diablo then following it up with statements about people loving their phones. Maybe they had faith that their adult Diablo fanbase wouldn’t stoop to literally booing a man on stage, I don’t know, but it is possible Blizzard could have approached this better. That’s not to say Blizzard played this in an optimal way. I was a bit surprised by the announcement, like many others, but because I’m an actual adult that understands crying doesn’t mean shit, I sat and watched the event unfold and found by the end I was excited to play. Things Blizzard could have done differently We should yell loud and not accept it, but a game that you don’t like? Nah, you need to chill out. Now, that being said, there are some things we as gamers should never allow – sexism, racism, misogyny, transphobia, stuff like that. Fans, that have never made a game or been a part of the developer meetings or financial calls, yelling about things they don’t understand. What has happened is that games and developers tiptoe this line between telling the story it wants to tell and appeasing fans that like to whine on social media. Gamers, like many people in general, have learned that if you yell louder people will listen. Some complaints in Destiny have literally come full circle, now back to the original pain point because gamers are trash. Every week a new complaint, every other week a new patch to fix something that was “broken.” Rinse, repeat. Look at what “fans” have made out of the Destiny franchise. I don’t know when it happened, but at some point, gamers received too much power.
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