Reynauld will always start with Warrior of Light and Kleptomaniac/God Fearing.ĭismas will always start with Hard Noggin/Quick Reflexes and Known Cheat. For everything else, I’ll just head to the Cove with some Medicinal Herbs and pray for Coral. Kleptomania is only one of very few quirks I make a conscious effort to remove. By doing this with Hamlet Quirks (which are far less detrimental than combat quirks), you can essentially lock out most of the bad junk.Īside from that, no, you just have to ride the wave, but do keep in mind that wiping a quirk you just received is far, far cheaper than doing so when locked in. You can wait for negatives to get locked in (or reinforce some with curios). Your characters always have a chance of positive and negative quirks via victory/defeat, hamlet activities, or curios, but once 5 are locked in, it’s very difficult to get others unless you make space by wiping them (Sanitarium / Curios).
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